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Quake 4 Playthrough: Strogg Medical Facilities Posted by: Disgracefool
Video duration: 782 seconds Yeah i'll just skip the gory part and get down to the shooting part. doubt you'd want to watch a ~20 minute level made from a 100mb divx file. this file has something screwy..... Related: facilities, medical, playthrough, quake, strogg |
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Quake 4 Playthrough: Operation Last Hope Posted by: Disgracefool
Video duration: 333 seconds As with Operation advantage, no fighting here. Related: hope, last, operation, playthrough, quake |
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Quake 4 Playthrough: Tram Hub Station Posted by: Disgracefool
Video duration: 1005 seconds It was actually in 4 parts but i accidentlally deleted one. so i had to re record and theres a part which desn't match lol. Related: hub, playthrough, quake, station, tram |
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F.E.A.R. Playthrough -Interval 01-Inception(Point of origin) Posted by: Disgracefool
Video duration: 704 seconds damn Youtube has restrictions on the title length. anyway, yep, the first Vid for F.E.A.R. Again, done on my QX6700 and 8800GTX at max details @ 1680 X 1050. Obviously its pointless ding it on any difficulty level except 'Extreme Difficulty' Related: f.e.a.r., fear, inception, interval, of, origin, playthrough, point |
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Quake 4 Playthrough: Nexus Core Posted by: Disgracefool
Video duration: 1278 seconds this level is just so bloody long and difficult. the part where you fight against the heavy tanks really sucks. had to use DivX insane compression to get this to 100mb. still, its blocky Related: core, nexus, playthrough, quake |
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Quake 4 Playthrough: Nexus Hub Tunnels Posted by: Disgracefool
Video duration: 979 seconds I somehow caused this clip to go to 27gb somehow. big screw up. lets see how this goes. since this is 16 mins the quality has suffered Related: hub, nexus, playthrough, quake, tunnels |
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Quake 4 Playthrough: Operation Advantage Posted by: Disgracefool
Video duration: 323 seconds No fighting here. just a quick run through the ship. I've applied for the Director account. hopeflly it'll be accepted cos the next stage, canyon is 10 mins 5 secs lol. much nicer video quality eh. this was done in 2.1 megabit rate WMV, 640 X 480. the 100mb limit sure restricts higher quality though..... such complex scenes really need a higher file size.... Related: advantage, operation, playthrough, quake |
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F.E.A.R. Playthrough- Interval 07- Interception (Alice Wade) Posted by: Disgracefool
Video duration: 1558 seconds Finally we get to Alice Wade. This is the longest Video I've uploaded so far. I hope the quality ain't sucking. Anyway, When we do get to her, She suggests driving!??!?!?? update: looks like even at 400 bits per sec, the quality didn't decrease much due to the downscaling lol. Related: 07, alice, f.e.a.r., fear, interception, interval, playthrough, wade |
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F.E.A.R. Playthrough - Interval 11-Retaliation(Ground Zero) Posted by: Disgracefool
Video duration: 647 seconds Woot. Finally we're out of that damn vault and now going out of that damn rotting district. Naturally shooting spirits all the way (uh explain to me why bullets and such affect spirts/Ghosts again?) and then...... BOOM, then arg, another heli ride then HOLY SHIT! and we're done for F.E.A.R Related: 11, f.e.a.r., fear, ground, interval, playthrough, retaliation, zero |
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Quake 4 Playthrough: Data Processing Security Posted by: Disgracefool
Video duration: 1013 seconds this is the correct Data Processing security level making a beam move in different directions.... Related: data, playthrough, processing, quake, security |
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Quake 4 Playthrough: Putrification Center Posted by: Disgracefool
Video duration: 561 seconds Don't think its wise to replace that fat asses' hands with metal hooks. Related: center, playthrough, putrification, quake |
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F.E.A.R. Playthrough -Interval 08-Desolation(Point of Entry) Posted by: Disgracefool
Video duration: 1421 seconds lets see..... yep. we're still in that damn rotting district. Related: urban, 08, decay, desolation, f.e.a.r., fear, interval, playthrough |
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F.E.A.R. Playthrough-Interval 02-Initiation(First Encounter) Posted by: Disgracefool
Video duration: 734 seconds Now we can get on with the shooting fest. that little girl is nasty eh. I wonder what the term is for killing peeps by uh... removing their flesh from their bones... Flaying doesn't sound correct.... Related: 02, enounter, f.e.a.r., fear, first, inception, interval, playthrough |
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F.E.A.R. Playthrough - Interval 09 - Incursion (Bypass) Posted by: Disgracefool
Video duration: 890 seconds We're getting closer to the end now.... so yep, deeper into the large facility abandoned 20 years ago yet no one found it since then, we need to activate the vault doors (duh you see, we can't just blow them open as it'll shorten the gameplay/story) And finally someone hurts that fat ass. Wish it was me though. Related: 09, bypass, f.e.a.r., fear, incursion, interval, playthrough |
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Quake 4 Playthrough: Recomposition Center Posted by: Disgracefool
Video duration: 679 seconds Don't you just hate tacticals? Related: center, playthrough, quake, recomposition |
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F.E.A.R. Playthrough-Interval 03-Escalation(Heavy Resistance Posted by: Disgracefool
Video duration: 880 seconds This is the Level where you meet the first 'Heavy'. Also, look at what the grenade did when I threw that grenade right after killing that heavy! Related: 03, escalation, f.e.a.r., fear, heavy, interval, playthrough, resistance |
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Quake 4 Playthrough: Nexus Hub Posted by: Disgracefool
Video duration: 525 seconds i think i screwed up the encoding. will be fixing it in the next stage. btw, couldn't resist inserting that in :D Related: hub, nexus, playthrough, quake |
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Enemy Territory : Quake Wars Beta Gameplay - Infiltrator 1 Posted by: Disgracefool
Video duration: 908 seconds Due to Popular demand, here is the Infiltrator video. With 170+ms Latency plus Very low experience in Covert ops/infiltrators, this is the result lol I wouldn't have posted this shit otherwise...... Related: beta, enemy, gameplay, infiltrator, quake, territory, wars |
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Enemy Territory: Quake Wars Mortar Tutorial Posted by: Disgracefool
Video duration: 542 seconds This video has been created at the request of |M| who created a config for flying vehicles in Quake wars. it shows how to optimise the usage of a Plasma mortar mostly. Related: enemy, mortar, quake, territory, tutorial, wars |
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Quake 4 Playthrough: Data Processing Terminal return Posted by: Disgracefool
Video duration: 81 seconds basically the lift kane is in gets bashed up during this level Related: data, playthrough, processing, quake, terminal |
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Quake 4 Playthrough: Hanger Perimeter Posted by: Disgracefool
Video duration: 507 seconds i'm switching back to WMV for this clip since the DivX one at 320 x 240 has really lousy quality. Youtube has been giving stupid advice for video uploads.... Anyway, this clip is more intense because of my preference for the shotgun. :D Pretty easy to guess my choice of tactics eh :D Related: hanger, perimeter, playthrough, quake |





















